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Arrow Kinetic Energy Calculator

Two inputs — arrow weight and speed — return kinetic energy in ft-lbs, joules, calories, BTU and erg, momentum in slug·ft/s and N·s, and an automatic game-class tag telling you which animals your build is ethical for.

Quick scenario presets

KE & Momentum Dashboard

Kinetic Energy
89.95
≈ 90.0 ft-lbs · 122.0 J
Momentum
0.599
0.599 slug·ft/s · 2.67 N·s
Game-Class Ethical Tag
Dangerous Game✓ Optimal Solution
Cape buffalo, African lion (fixed-blade only)
0 ft-lbsKE vs 100 ft-lbs reference

KE (ft-lbs) = (grains × fps²) / 450,240 · Momentum (slug·ft/s) = (grains × fps) / 225,218. Thresholds: 25 small · 40–65 medium · 65+ large · 80+ dangerous game ft-lbs.

A Two-Input Kinetic Energy Calculator for Arrows

The homepage arrow speed calculator needs five IBO inputs because it predicts speed from bow specs. This page is the opposite: you already know your arrow weight and speed (from a chronograph or the homepage tool), and you just want the kinetic energy and momentum those two numbers produce. That is a different search intent — “kinetic energy calculator”, “ft lbs energy calculator”, “KE calculator for arrows” — and it deserves a dedicated two-input tool rather than a five-field form.

The dashboard above computes both energy metrics in real time and tags your build against the widely cited bowhunting game-class floors. Switch the KE unit to joules, calories, kilocalories, BTU or erg without re-entering anything — useful when you are reading international ballistics data or comparing arrow energy to other projectile systems.

The Two Formulas — Side by Side

Kinetic energy and momentum describe the same moving arrow from two different angles. KE scales with the square of velocity, so speed dominates it. Momentum scales linearly with both mass and velocity, so a heavy slow arrow carries more momentum than a light fast arrow at the same KE.

Kinetic Energy
KE (ft-lbs) = (grains × v²) / 450,240

Energy of motion. The 450,240 constant bundles the grain→slug conversion (225,218), the ½, and g = 32.174. Best predictor of broadhead deployment and impact shock.

Momentum
p (slug·ft/s) = (grains × v) / 225,218

Mass in motion. Scales linearly with both mass and velocity. Best predictor of penetration depth through tissue and bone — the metric that matters for pass-through shots.

From ½·m·v² to the 450,240 Shortcut

The kinetic energy calculator above uses the SI form KE = ½·m·v² re-arranged for archery units. The derivation: (1) start with KE in joules where m is in kg and v is in m/s; (2) convert arrow grains to slugs by dividing by 225,218 (1 slug = 225,218 grains); (3) convert fps to ft/s (already in the right unit); (4) apply the ½ factor; (5) convert joules to ft·lbf by dividing by 1.3558. Bundling all constants yields KE (ft-lbs) = (grains × v²) / 450,240. Same physics, fewer keystrokes.

How to Calculate Average Kinetic Energy

Average kinetic energy is the arithmetic mean of single-shot KE values: KE_avg = (KE₁ + KE₂ + … + KE_n) / n. Two averaging contexts matter for archers. (1) Arrow-to-arrow averaging — shoot 5–10 arrows through a chronograph at the same distance, compute KE for each shot with the calculator above, and take the mean; a standard deviation under 3% indicates a well-tuned setup with consistent arrow weight and form. (2) Distance averaging — KE decays with range because air drag bleeds speed: a 300 fps arrow loses roughly 5–10% of its KE by 30 yards and 12–18% by 50 yards. For an ethical hunting floor, average KE at your maximum effective range, not at the muzzle. This calculator reports muzzle KE — multiply by (1 − drag_loss) for downrange estimates.

Using This as an Arrow Momentum Calculator

The same two inputs (arrow weight + speed) that produce KE also produce momentum in real time, so this tool doubles as an arrow momentum calculator. The momentum output uses p (slug·ft/s) = (grains × v) / 225,218 and can be switched to newton-seconds (N·s) with the unit dropdown. Because momentum scales linearly with mass and velocity while KE scales with v², a heavy slow arrow (595 gr @ 282 fps) carries 40% more momentum than a light fast arrow (350 gr @ 340 fps) at near-identical KE — which is the technical reason heavy arrows penetrate shoulder bone when light arrows stop on it. For a deeper dive on the momentum vs KE trade-off, read the in-depth guide: How to Calculate Arrow Kinetic Energy.

Kinetic Energy Thresholds by Game Class

These are the minimum ft-lbs widely cited for ethical harvesting of each game class. They are floors, not targets — add a 15% safety margin because real KE drops 5–10% at the target from air drag, and broadhead sharpness varies. A 70 ft-lbs elk setup leaves no margin; a 75 ft-lbs setup does.

Small Game
25+ ft-lbs
≥ 0.3 slug·ft/s momentum
Turkey, rabbit, squirrel, grouse
Medium Game
40+ ft-lbs
≥ 0.4 slug·ft/s momentum
Whitetail deer, antelope, black bear
Large Game
65+ ft-lbs
≥ 0.55 slug·ft/s momentum
Elk, moose, caribou, brown bear
Dangerous GameYOUR BUILD
80+ ft-lbs
≥ 0.7 slug·ft/s momentum
Cape buffalo, African lion (fixed-blade only)

Slow & Heavy vs Fast & Light — the Trade-Off

Two builds at opposite ends of the 5-to-10 grains-per-pound range. The speed build is 60 fps faster; the heavy build is only 5 ft-lbs higher in KE — but carries 40% more momentum. That momentum gap is why heavy arrows pass through shoulder bone when light arrows stop on it.

Light & Fast

Speed build · 350 gr @ 340 fps
High Friction on bone
Kinetic Energy89.9 ft-lbs
Momentum0.528 slug·ft/s

Heavy & Slow

Penetration build · 595 gr @ 282 fps
Optimal for penetration
Kinetic Energy105.1 ft-lbs
Momentum0.745 slug·ft/s

Penetration vs KE — What an Arrow Penetration Calculator Would Tell You

There is no true arrow penetration calculator, because penetration depth is not a single-number output — it depends on broadhead geometry, tissue resistance, bone contact angle, and shaft diameter, none of which a two-input tool can know. What this page computes is the physics proxy pair a penetration model needs: KE (how much total work is available at impact) and momentum (how effectively that work keeps being delivered as the arrow decelerates). The two predict different failure points — KE governs whether the broadhead deploys and opens reliably; momentum governs how deep the arrow drives before it stops.

Two competing depth models explain why. The energy model says depth ≈ KE ÷ average resistance: the arrow stops when its kinetic energy is spent pushing against tissue, so a light fast arrow with the same KE should penetrate as deep as a heavy slow one. The momentum model says depth tracks p: under constant resistance the arrow sheds velocity linearly with time, and the integrated distance scales with momentum. On soft tissue the models roughly agree; on heavy bone they diverge — and decades of field data consistently favor the momentum model, because bone resistance spikes so hard that a low-mass, high-KE arrow sheds its speed in the first inch while a high-momentum arrow keeps driving. That is the physics behind the 8–10 gr/lb heavy builds standard for elk and dangerous game even when their muzzle KE matches a light build’s.

The trade-off, stated for penetration specifically (the build-comparison cards above frame it for build choice): KE wins deployment — mechanical broadheads need an energy threshold to open, and insufficient KE at the target leaves blades partially deployed, capping depth regardless of momentum. Momentum wins depth — through heavy bone, penetration tracks p, so momentum ≥ 0.55 slug·ft/s is the large-game band worth checking alongside the KE floor. Use the dashboard above as the penetration calculator’s front end: check KE against your game-class floor for deployment, then check momentum against the ≥ 0.55 slug·ft/s band for depth. For the related but distinct impact-force question (F = Δp/Δt — how hard the arrow strikes at the instant of impact, not how deep it goes), see the kinetic energy guide’s impact-force answer.

Bow Potential Energy & Arrow Kinetic Energy — the Energy Bow Chain

The kinetic energy number this calculator reports is the last link in what archers call the energy bow chain — the sequence of energy conversions that begins the moment you start drawing the string. Understanding each link tells you why your real arrow KE is always lower than the theoretical maximum.

Energy Bow Chain StepFormulaTypical Value (70 lb / 30″ bow)
1. Stored bow potential energy (PE)PE = ½ × draw_force × draw_length~87.5 ft-lbs
2. Bow efficiency (limb → arrow)η = arrow KE / stored PE70–85% (compound), 60–75% (recurve)
3. Muzzle arrow KE (this calculator)KE = (grains × v²) / 450,240~65–75 ft-lbs
4. Downrange KE (target)KE_target = KE_muzzle × (1 − drag_loss)~58–68 ft-lbs @ 30 yards

The bow potential energy at step 1 is the energy stored in the limbs at full draw, calculated as PE = ½ × draw_force × draw_length where the ½ accounts for the roughly triangular force-draw curve (force ramps up linearly from 0 to peak as you draw). For a 70 lb compound bow drawn to 30 inches (2.5 ft), PE ≈ ½ × 70 × 2.5 ≈ 87.5 ft-lbs. Only about 70–85% of that PE reaches the arrow as KE — the rest is lost to limb vibration, string mass acceleration, friction in the cam system, and the audible “twang” of the shot. This is why the same 70 lb bow shooting a 350 gr arrow at 350 fps produces ~67 ft-lbs of KE, not ~87 ft-lbs.

The energy bow concept matters when you are choosing a bow or tuning a build: a more efficient cam system (or a recurve with lighter limbs and a cleaner release) extracts more arrow KE from the same stored PE. To compute the stored PE step yourself, pair this KE calculator with the Bow Draw Length Calculator to get your draw length in feet, then multiply by ½ × your peak draw weight.

Kinetic Energy Unit Conversion Table

Arrow KE is most commonly quoted in ft-lbs, but international data, scientific writing, and heating-energy analogies use other units. The dashboard converts in real time; this table is the reference for hand-converting a number you read elsewhere.

UnitConversion FactorWhere It Is Used
ft·lbf (ft-lbs)1 ft·lbf = 1.3558 JBowhunting ethical-threshold standard
joule (J)1 J = 0.7376 ft·lbfSI / international scientific contexts
calorie (cal)1 cal = 4.184 J = 3.086 ft·lbfThermochemistry equivalence
kilocalorie (kcal)1 kcal = 4184 J = 3086 ft·lbfLarge-energy comparison
BTU1 BTU = 1055.06 J = 778.2 ft·lbfHeating/cooling energy scale
erg1 erg = 1e-7 J = 7.376e-8 ft·lbfCGS scientific unit
watt-hour (Wh)1 Wh = 3600 J = 2655 ft·lbfElectrical-energy equivalence

ft-lb, ft-lbs, foot pounds — All the Same Unit

Searchers type “ft lbs energy calculator”, “foot pound energy calculator”, “ft lb energy calculator”, “foot lbs energy calculator” and “ballistic energy calculator” — and they all mean the same thing: a tool that returns kinetic energy in foot-pounds. A foot-pound (symbol ft·lbf, written ft-lbs, ft lbs, foot pounds or foot pound) is the energy to lift one pound of mass through one foot against Earth's gravity, equal to ≈ 1.3558 joules. “Ballistic energy” is the broader term for the kinetic energy of any projectile (bullet, arrow, bolt), so a ballistic energy calculator for archery is identical to this arrow kinetic energy calculator.

Don't confuse ft·lbf with lb·ft. ft·lbf is energy (this calculator's output); lb·ft is torque. They share the same words but different physics dimensions — never swap them in a spec sheet.

Arrow vs Bullet Kinetic Energy — Same Calculator, Different Scale

This same two-input tool works as a bullet kinetic energy calculator with no formula change — KE = (grains × v²) / 450,240 applies to any projectile, whether it leaves a bowstring or a rifle barrel. The difference between arrows and bullets is purely one of scale and what dominates the result: arrows carry 50–100 ft-lbs of KE and rely on momentum for penetration, while bullets carry 25–50× more KE and rely on shock and expansion.

ProjectileWeight (gr)Speed (fps)KE (ft-lbs)Momentum (slug·ft/s)
Speed compound arrow35034089.70.53
Heavy hunting arrow595282105.00.75
Crossbow bolt420400149.20.75
9mm bullet1151,150337.40.59
.223 Remington553,2401,2820.79
.308 Winchester1502,8202,6471.88

Notice that the heavy hunting arrow (595 gr) carries about the same momentum as a 9mm bullet (0.75 vs 0.59 slug·ft/s) despite having only a third of the KE — that is the physical reason arrows are lethal at low KE. To use this calculator for bullets, enter the bullet weight in grains and muzzle velocity in fps; the KE result is identical to what a dedicated bullet kinetic energy calculator would report.

💡 Scenario Tip

For elk and heavier bone, target ≥ 0.55 slug·ft/s momentum even if KE already clears 65 ft-lbs — momentum predicts pass-through, KE predicts deployment.

⚠️ Implementation Warning

Real KE at the target is 5–10% lower than the muzzle number due to air drag over 30+ yards. Add a 15% margin when sizing for your game-class floor.

❌ Don't

Don't trust a marketing “340 fps IBO” as your real speed — IBO is measured at 70 lb / 30″ / 350 gr with no string accessories. Chronograph your real build and enter that speed here.

Your build recipe — copy to your notes

# Arrow KE build card
arrow_weight    = 450.0 grains  (450 grain)
arrow_speed     = 300.0 fps  (300 fps)
---
kinetic_energy  = 89.95 ft-lbs  (121.96 J)
momentum        = 0.5994 slug·ft/s  (2.666 N·s)
game_class      = Dangerous Game  (Cape buffalo, African lion (fixed-blade only))
recommendation  = within ethical band — verify with a chronograph

Frequently Asked Questions

How do I use this arrow kinetic energy calculator?▼

Enter two numbers — your finished arrow weight (grains, grams, or ounces) and your arrow speed (fps, mph, m/s, or km/h). The calculator returns kinetic energy in ft-lbs, joules, calories, kcal, BTU and erg, momentum in slug·ft/s and N·s, and an automatic game-class tag (small / medium / large / dangerous) showing which animals your build is ethical for. You do not need IBO rating, draw length, or draw weight — this tool is intentionally a two-input kinetic energy calculator.

What is the formula for arrow kinetic energy in ft-lbs?▼

KE (ft-lbs) = (arrow grains × v²) / 450,240, where v is in feet per second. The 450,240 constant bundles the grain-to-slug conversion (1 slug = 225,218 grains), the ½ factor, and g = 32.174 ft/s². Example: a 450-grain arrow at 300 fps carries KE = (450 × 90,000) / 450,240 = 89.97 ft-lbs. Use grains and fps — the shortcut breaks if you mix in grams or m/s without re-deriving the constant.

Are ft-lbs, ft lbs, foot pounds, foot pound and ballistic energy the same unit?▼

Yes — ft·lbf (ft-lbs, ft lbs, foot pounds, foot pound) are all the same standard unit of arrow kinetic energy: the energy to lift 1 pound through 1 foot against gravity (≈ 1.3558 J). 'Ballistic energy' is a broader synonym for the kinetic energy of any projectile, so a ballistic energy calculator for archery is identical to an arrow kinetic energy calculator reporting ft-lbs. Spellings like 'foot pound energy calculator', 'ft lb energy calculator', 'foot lbs energy calculator' and 'foot pounds of energy calculator' all resolve to this same ft-lbs output.

Is a 'kenetic energy calculator' the same as a kinetic energy calculator?▼

Yes — 'kenetic energy calculator' is the most common misspelling of 'kinetic energy calculator' (the 't' and 'c' swap), and Google resolves it to the same intent. Whether you type kinetic, the misspelled kenetic, or just 'KE calculator', the tool takes arrow weight + speed and returns ft-lbs (or joules/calories via the unit switch). This page answers all three spellings identically.

What kinetic energy do I need for deer, elk, and small game?▼

Roughly 25 ft-lbs is the floor for small game (turkey, rabbit). 40–65 ft-lbs covers medium game (whitetail deer, antelope, black bear). 65+ ft-lbs is recommended for large game (elk, moose, brown bear), and 80+ ft-lbs for dangerous game. These are minimums — add a 15% margin because real-world KE drops 5–10% at the target from air drag over 30+ yards. The game-class tag on this calculator flags which band your build lands in.

How is arrow momentum calculated and why does it matter?▼

Momentum p = m × v. In archery units, p (slug·ft/s) = (arrow grains × v in fps) / 225,218. Momentum scales linearly with mass, so a heavy slow arrow carries more momentum than a light fast arrow at the same KE — and momentum is the better predictor of penetration through bone and tissue. A 595-gr/282-fps elk build carries 0.66 slug·ft/s versus 0.47 for a 350-gr/340-fps speed build at similar KE, which is why heavy arrows pass through shoulder bone more reliably.

Should I chase a faster arrow or a heavier arrow for hunting?▼

For penetration and pass-through on medium-to-large game, prioritize momentum — a heavier arrow (8–10 gr/lb) even at 60 fps slower carries more momentum and similar or higher KE. For flat trajectory and mechanical-broadhead deployment on small-to-medium game, a lighter fast arrow (5–6.5 gr/lb) is fine. The build-comparison card on this page shows the trade-off directly: a 595-gr/282-fps build beats a 350-gr/340-fps build on momentum by 40% while losing only ~58 fps of speed.

How do I convert arrow kinetic energy between ft-lbs, joules and calories?▼

1 ft·lbf = 1.3558 J = 0.324 cal = 0.000324 kcal = 0.001286 BTU = 1.3558e7 erg. This calculator performs the conversion in real time on every result — switch the KE output unit with the dropdown to view joules, calories, kilocalories, BTU, erg, or watt-hours without re-entering your arrow weight and speed.

How do I calculate average kinetic energy across multiple shots or distances?▼

Average kinetic energy is the arithmetic mean of single-shot KE values: KE_avg = (KE_1 + KE_2 + … + KE_n) / n. Two averaging contexts matter in archery. (1) Arrow-to-arrow averaging: shoot 5–10 arrows through a chronograph at the same distance, compute KE for each, and take the mean — this controls for form variance and arrow-weight variation. A sub-3% standard deviation indicates a well-tuned setup. (2) Distance averaging: KE decays with range because air drag bleeds speed — a 300 fps arrow loses ~5–10% of its KE by 30 yards and ~12–18% by 50 yards. For an ethical hunting floor, average the KE at your maximum effective range, not the muzzle. This calculator reports muzzle KE; multiply by (1 − drag_loss) for downrange estimates.

Can I use this as a bullet kinetic energy calculator?▼

Yes — this tool works as a bullet kinetic energy calculator with no formula change. The same KE = (grains × v²) / 450,240 applies to any projectile: enter bullet weight in grains (e.g., 9mm 115 gr, .308 150 gr, .223 55 gr) and muzzle velocity in fps, and the calculator returns ft-lbs, joules, and momentum. Typical values: 9mm 115 gr @ 1150 fps ≈ 337 ft-lbs, .308 150 gr @ 2820 fps ≈ 2647 ft-lbs, .223 55 gr @ 3240 fps ≈ 1282 ft-lbs. Arrows typically deliver 50–100 ft-lbs, so bullets carry 25–50× more KE — but arrows carry more momentum per ft-lb due to their higher mass, which is the penetration advantage. Note: bullet ballistics also involve sectional density and bullet construction; this calculator addresses only the raw KE/momentum comparison.

What is bow potential energy and how does the energy bow chain work?▼

Bow potential energy (PE) is the energy stored in the limbs at full draw, calculated as PE = ½ × draw_force × draw_length (with draw_force roughly equal to peak draw weight for a round wheel cam, less for hard cams). Only ~70–85% of this PE converts to arrow KE — the rest is lost to limb vibration, string mass, friction, and sound. For a 70 lb bow at 30" draw: PE ≈ ½ × 70 × 2.5 ≈ 87.5 ft-lbs (peak draw weight × draw length in feet × ½ for the force-draw curve triangle). At 80% efficiency, arrow KE ≈ 70 ft-lbs, which matches a typical 350-gr/350-fps hunting setup. The 'energy bow chain' is: stored limb PE → bow efficiency → arrow KE → drag loss → target KE. This calculator handles the arrow KE step; pair it with a draw length calculator to back-calculate the bow PE step.

Is this also an arrow momentum calculator?▼

Yes — the same two inputs (arrow weight + speed) that produce KE also produce momentum in real time, so this tool doubles as an arrow momentum calculator. The momentum output uses p (slug·ft/s) = (grains × v) / 225,218 and can be switched to N·s with the unit dropdown. Momentum scales linearly with mass and velocity, while KE scales with v² — so a heavy slow arrow (595 gr @ 282 fps) carries 40% more momentum than a light fast arrow (350 gr @ 340 fps) at the same KE, which is the technical reason heavy arrows penetrate bone better.

Is this an Easton kinetic energy calculator, and do Easton arrows change the math?▼

Yes — this works as an Easton kinetic energy calculator with no formula change, because Easton's hunting shafts (Axis 5mm, FMJ, Bowhunter, 6.5) are weighed in grains and chronographed in fps just like every other arrow, so the same KE = (grains × v²) / 450,240 applies. Easton publishes model-specific GPI and a recommended game-class KE for its heavier lines (FMJ and Axis are built to push momentum for elk/bear), so the build you choose on the Easton brand card of the Arrow Spine Chart page sets the grains you enter here — a typical Easton FMJ 400 build runs ~485 gr at 280 fps and lands ~84 ft-lbs with high momentum, which is why FMJ is the standard recommendation for heavy-game penetration.

Why does a running deer have kinetic energy, and does it matter for bow hunting?▼

A running deer has kinetic energy because kinetic energy is the energy of motion — KE = ½·m·v² — and any object with mass that is moving carries it. A 160 lb whitetail bounding at 25 fps (a fast walk-trot) carries roughly KE = ½ × (160/32.2) × 25² ≈ 1,550 ft-lbs of its own kinetic energy, which is 15–30× what an arrow delivers. That is exactly why bowhunters avoid quartering-toward shots on a running animal: the deer's own KE is moving the impact zone away from the broadhead and into the heavy shoulder bone, and the arrow's 50–100 ft-lbs cannot overcome that combined geometry. The ethical implication is the inverse of the physics — a stationary deer lets the arrow's full KE go into penetration along the planned wound channel; a running deer wastes most of the arrow's KE on a glancing, shifting impact. This calculator reports the arrow's KE only; the field decision to take a moving shot is a separate ethics question the KE number cannot answer.

Is a 'kinetic fusillade calculator' the same as a kinetic energy calculator?▼

'Kinetic fusillade calculator' is almost always a mis-typed or auto-corrected search for a kinetic energy calculator — 'fusillade' (a simultaneous discharge of firearms) is not a term used in archery physics, and search engines resolve it to the same arrow-KE intent. This page answers that intent: enter arrow weight + speed to get ft-lbs, joules, and momentum with game-class thresholds. If you actually meant 'kinetic energy calculator', you are in the right place; if you were searching for a video-game 'fusillade' perk or skill (some RPGs use the term), that is a gaming topic outside the scope of an archery kinetic energy tool.

Is there an arrow penetration calculator, and how do KE and momentum predict penetration depth?▼

No calculator can output arrow penetration depth directly — depth depends on broadhead design, tissue resistance, bone contact angle, and shaft diameter, which no two-input tool can know. What this kinetic energy calculator provides is the proxy pair a penetration model uses: KE predicts whether the total work is there for reliable broadhead deployment, and momentum predicts how much of that work converts to depth through resistance before the arrow stops. The energy model of penetration (depth ≈ KE ÷ average resistance) and the momentum model (depth tracks p, because the arrow decelerates linearly under constant resistance) agree on soft tissue but diverge on heavy bone — field experience consistently favors momentum there, which is why 8–10 gr/lb builds are the standard for elk and dangerous game even at identical KE. So treat the two dashboard outputs as the penetration calculator's inputs: clear your game-class KE floor for deployment, then check momentum ≥ 0.55 slug·ft/s for large-game depth. For the separate impact-force question (F = Δp/Δt — how hard the arrow strikes at the moment of impact, not how deep it travels), the kinetic energy guide's impact-force answer covers that math.

From KE Number to Ethical Build

Kinetic energy is the headline number, but momentum is what carries an arrow through bone — read both together. If your build lands below the floor for your target game, the fix is usually a heavier arrow (more momentum per fps lost) rather than a faster one. If you do not yet know your arrow speed, run the homepage arrow speed calculator first with your bow's IBO rating and real draw parameters, then bring that fps back here.

To understand the physics behind these formulas in depth, read the kinetic energy calculation guide. For the full arrow-build workflow, the Arrow Spine Chart and Bow Draw Length Calculator cover the other two numbers you need.

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