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Arrow Trajectory Calculator

Enter arrow speed, weight, distance and crosswind — get parabolic drop, wind drift, apex height and flight time, plus a 20–70 yard sight-pin scenario table.

Trajectory Simulator

Drop
30.9 in
Wind Drift
2.5 in
Apex
7.7 in
Flight Time
0.400 s
Pin Angle
1.23°
Trajectory at 40 yd · 300 fpsline of sightdrop 31″apex 7.7″
Drop = ½gt² · g=32.174 ft/s² · drift = wind×t×drag · heavier arrows drift less

Distance Scenario Cards — Drop & Drift Reference

The grid below deconstructs arrow trajectory by distance, one card per range. Each card shows the drop, wind drift, apex, and flight time for a 300 fps / 450-grain reference build in a 10 mph crosswind — the same math the simulator above runs for custom inputs. Click a card or use the filter to highlight the distance you are tuning for.

Filter distance:
20 ydCommon Range
Drop7.7 in
Drift (10mph)1.3 in
Apex1.9 in
Flight time0.200 s
Speed @ target292 fps
KE @ target85.4 ft-lbs
30 ydCommon Range
Drop17.4 in
Drift (10mph)1.9 in
Apex4.3 in
Flight time0.300 s
Speed @ target289 fps
KE @ target83.2 ft-lbs
40 ydCommon Range
Drop30.9 in
Drift (10mph)2.5 in
Apex7.7 in
Flight time0.400 s
Speed @ target285 fps
KE @ target81.1 ft-lbs
50 ydCommon Range
Drop48.3 in
Drift (10mph)3.1 in
Apex12.1 in
Flight time0.500 s
Speed @ target281 fps
KE @ target79.0 ft-lbs
60 ydCritical Drop
Drop69.5 in
Drift (10mph)3.8 in
Apex17.4 in
Flight time0.600 s
Speed @ target277 fps
KE @ target77.0 ft-lbs
70 ydCritical Drop
Drop94.6 in
Drift (10mph)4.4 in
Apex23.6 in
Flight time0.700 s
Speed @ target274 fps
KE @ target75.0 ft-lbs

Notice how drop scales faster than distance — 20 to 40 yards roughly quadruples the drop (7.7 → 31 inches), because drop grows with the square of time of flight. This is why your sight pin gaps widen dramatically past 40 yards, and why a 10 fps speed change moves your 50-yard pin by several inches while barely moving your 20-yard pin.

The Physics of Arrow Drop — Parabolic Trajectory

An arrow drop calculator answers one physical question: how far does gravity pull the arrow down during its flight? The arrow leaves the bow horizontally (relative to your sight line), and gravity acts on it the entire time it is airborne. The longer the flight, the more time gravity has to act — and drop grows with the square of that time.

Drop Formula d = ½gt²

The drop formula is pure Newtonian physics: d = ½gt², where g = 32.174 ft/s² (Earth's gravity) and t is the time of flight in seconds. Time of flight comes from horizontal distance ÷ arrow speed: t = distance / speed. At 40 yards (120 ft) with a 300 fps arrow, t = 120 / 300 = 0.4 s, and drop = 0.5 × 32.174 × 0.4² × 12 = 30.9 inches.

drop (in) = 0.5 × 32.174 × t² × 12  ·  t = (distance_yd × 3) / speed_fps

The critical insight is the square on t. Doubling the distance more than doubles the drop — 20 to 40 yards (2× distance) gives 4× the drop, because t doubles and t² quadruples. This is the single most important fact for sight-pin spacing, and it is why long-range archery demands precise speed knowledge: a 5% speed error becomes a 10% drop error at distance.

Apex Height & Flight Time

When you aim slightly up to compensate for drop (which is what a sight pin does), the arrow traces a parabola that peaks above your line of sight at the trajectory midpoint. That apex height is approximately drop ÷ 4 — so a 300 fps arrow at 40 yards (31-inch drop) peaks about 7.7 inches above your line of sight at the 20-yard midpoint. This matters for clearing branches: a high-apex trajectory needs midrange clearance, not just target clearance. Flight time (t) is the same number that drives drop, and it also sets how long a crosswind has to push the arrow sideways.

Air Drag & Wind Drift

An arrow ballistics calculator or archery ballistics calculator adds two forces the pure parabolic model ignores: air drag (which slows the arrow over distance, increasing real drop slightly) and crosswind (which pushes it sideways). Drag matters most at long range and high speed; crosswind matters whenever there is wind.

Drag Force F = ½ρv²CdA

The drag force on an arrow follows F = ½ρv²CdA, where ρ is air density (~0.002377 slugs/ft³ at sea level), v is velocity, Cd is the arrow's drag coefficient (~0.2–0.4 for a fletched arrow), and A is frontal area. Over a 40-yard flight this drag bleeds roughly 5–10% of the arrow's speed, which increases the real drop by 2–5% versus the pure parabolic model. For pin-sight tuning at bowhunting distances the parabolic approximation is close enough; for 80+ yard target or crossbow shots the drag-decay correction becomes worth applying.

F_drag = 0.5 × 0.002377 × v² × Cd × A

Crosswind Drift Calculation

Crosswind drift is drift = wind_speed × time_of_flight × drag_factor. The wind pushes the arrow for the entire flight time, and the drag factor (~0.55 for a 350-grain arrow, scaled inversely by weight) captures how much the wind actually grips the fletching and shaft. A heavier arrow drifts less because it has more inertia to resist the lateral force — a 595-grain arrow in a 10 mph crosswind drifts about 30% less than a 350-grain arrow at the same speed and distance. This is one reason heavy hunting arrows are more forgiving in wind, beyond their penetration advantage.

Sight-Pin Compensation Table (20–70 yd)

The reference table below shows drop and drift at each pin distance for a 300 fps / 450-grain build. Use the drop column to set pin gaps: each pin sits lower in the sight housing than the one above it by the drop difference between those distances. Re-set pins whenever your speed changes by more than 5 fps.

DistanceDrop (in)Drift 10mph (in)Apex (in)Flight Time (s)Speed @ Dist (fps)KE @ Dist (ft-lbs)
20 yd7.71.31.90.20029285.4
30 yd17.41.94.30.30028983.2
40 yd30.92.57.70.40028581.1
50 yd48.33.112.10.50028179.0
60 yd69.53.817.40.60027777.0
70 yd94.64.423.60.70027475.0

Arrow Speed Drop & KE at Distance — How Deceleration Eats Your Energy

The Speed @ Dist and KE @ Dist columns above answer the arrow energy at yardage question: how fast is the arrow still traveling — and how much energy does it still carry — when it finally reaches 40 or 60 yards? The drop model on this page is parabolic (gravity only), so the two new columns use a separate simplified drag-decay model: v(d) = v₀ × e^(−k·d), with k ≈ 0.0013 per yard for a typical 5/16″ carbon hunting arrow with vanes (Cd ~0.4). For the 300 fps reference build that means ~285 fps at 40 yards and ~277 fps at 60 yards — roughly 5–8% of muzzle speed gone before the arrow ever touches the target.

speed_at_d (fps) = v₀ × e^(−0.0013 × d_yd)  ·  KE_at_d (ft-lbs) = (grains × speed_at_d²) / 450,240

The KE numbers fall roughly twice as fast (in percentage terms) as the speed numbers, because kinetic energy scales with the square of velocity: the 450-grain reference build starts at 89.9 ft-lbs at the muzzle, holds ~81 ft-lbs at 40 yards, and ~77 ft-lbs at 60 yards — a 10–14% energy tax from air drag alone. That asymmetry is the whole reason hunters check their ethical game-class floor at maximum yardage, not at the muzzle: a build that clears 65 ft-lbs standing at the bow can slide under the large-game floor at 60 yards. Run your own downrange speed through the Arrow Kinetic Energy Calculator to check the floor at the distance you actually shoot, and remember heavier arrows both start with more KE and bleed speed slower (a smaller k), which compounds their downrange energy advantage.

Bow Type Trajectory Comparison

Compound, recurve, and crossbow trajectories differ primarily because of speed. A faster bow gives the arrow less flight time at any given distance, which means less drop and a flatter pin gap — but also less time for a crosswind to act, so less drift. The comparison below uses typical speeds for each bow class at 40 yards.

Bow TypeSpeedDrop @ 40ydDrift @ 40ydNotes
Compound (fast)320–350 fps~14 in~2.5 inFlattest trajectory; least pin gap. Drops least per 10 yd.
Recurve (target)170–200 fps~38 in~5 inSteeper arc; larger pin gaps; gap-shooting common.
Crossbow (bolt)350–400 fps~10 in~2 inFastest of the three but heavier bolt; crosswind still matters.
💡 Root Cause Insight

Arrow drop is gravity acting over time — not the arrow “falling” differently. A faster bow does not change gravity; it shortens the time gravity has to act, which is why speed is the master variable for trajectory.

⚠️ Dangerous Operation Warning

Never aim above the target at an unknown distance to “compensate” — an over-estimated range sends the arrow high and over the backstop. Range-find first, then use the calculated drop, never a guess.

❌ Wrong Fix Taboo

Don't fix a high 50-yard impact by cranking up arrow speed alone — re-set the pin. Chasing speed changes your kinetic energy and spine simultaneously; tuning the pin keeps the build consistent and corrects only the trajectory.

Your trajectory build card — copy to your notes

# Arrow trajectory build card
arrow_speed     = 300 fps
arrow_weight    = 450 gr
distance        = 40 yd
crosswind       = 10 mph
---
flight_time     = 0.4000 s
drop            = 30.89 in
wind_drift      = 2.51 in
apex_height     = 7.72 in
pin_angle       = 1.229 deg

Frequently Asked Questions

How does this arrow trajectory calculator work?▼

Enter your arrow speed (fps), arrow weight (grains), target distance (yards), and crosswind speed (mph). The calculator computes time of flight from distance ÷ speed, applies the parabolic drop formula d = ½gt² (g = 32.174 ft/s²) to get drop in inches, derives the apex height above your line of sight (≈ drop/4 for a sighted parabola), the launch angle needed to compensate, and a drag-corrected crosswind drift that accounts for arrow weight (heavier arrows drift less). The distance scenario cards below the simulator show the same math pre-computed for 20–70 yards.

What is the formula for arrow drop?▼

Arrow drop follows the parabolic formula d = ½gt², where g = 32.174 ft/s² (gravity) and t is time of flight in seconds. Time of flight t = horizontal distance ÷ arrow speed — so at 40 yards (120 ft) with a 300 fps arrow, t = 120/300 = 0.4 s, and drop = 0.5 × 32.174 × 0.16 × 12 = 30.9 inches. This is the pure-gravity drop from a level barrel; in practice you aim slightly up to compensate, which creates the parabolic arc and the apex height above your line of sight.

How is arrow wind drift calculated?▼

Crosswind drift = wind_speed × time_of_flight × drag_factor. Wind speed is converted from mph to fps (1 mph ≈ 1.467 fps), time of flight comes from distance ÷ arrow speed, and the drag factor accounts for how much the wind actually grips the arrow — roughly 0.55 for a 350-grain arrow, scaled inversely by weight so heavier arrows drift less. A 10 mph crosswind over 40 yards with a 450-gr arrow at 300 fps drifts about 3 inches; the same wind with a 350-gr arrow drifts about 4 inches.

Is this an arrow ballistics calculator?▼

Yes — this is an arrow ballistics calculator. Ballistics is the study of projectile motion, and an archery ballistics calculator applies the same gravity (g = 32.174 ft/s²), drag (F = ½ρv²CdA), and wind-drift physics that firearm ballistics uses, scaled to arrow speeds (170–400 fps versus 1,500–3,000 fps for bullets). The parabolic drop model is accurate to within ~5% for archery distances; for extreme long-range crossbow shots a full drag-decay model adds precision, but for 20–70 yard bowhunting ranges the parabolic approximation is what pin-sight compensation is built on.

How much does an arrow drop at 20, 40, and 60 yards?▼

For a 300 fps arrow (a common hunting speed): 20 yards drops about 7.7 inches, 40 yards about 30.9 inches, and 60 yards about 69.5 inches — drop scales with the square of time, which scales with distance, so drop grows faster than range. This is why your sight pin gaps widen dramatically past 40 yards and why a 10 fps speed change moves your 50-yard pin by several inches. The scenario cards above show these numbers for your exact build.

How do I set my sight pins from the trajectory data?▼

Use the launch-angle output as your pin elevation reference, or — more practically — use the drop at each distance to set pin gaps. At 300 fps your 20/30/40/50/60 yard pins sit at roughly 7.7/17.4/30.9/48.3/69.5 inches of drop respectively. Set your 20-yard pin first (closest to flat), then space each subsequent pin by the drop difference. A 10 fps change shifts the 50-yard pin by roughly 3–4 inches, so re-set pins whenever your speed changes by more than 5 fps.

Does arrow weight affect trajectory?▼

Indirectly. Arrow weight itself does not change the parabolic drop (drop depends on speed and gravity, not mass), but a heavier arrow is slower for the same bow — and slower means more drop. A 595-gr arrow at 282 fps drops about 35 inches at 40 yards versus 31 inches for a 350-gr arrow at 340 fps. Heavier arrows also drift less in crosswind (more inertia to push). So weight affects trajectory through speed, and affects wind drift directly through inertia.

What is the apex height of an arrow in flight?▼

The apex (peak height above your line of sight) for a sighted parabolic shot is approximately drop ÷ 4, occurring at the midpoint of the trajectory. A 300 fps arrow at 40 yards drops ~31 inches, so its apex is about 7.7 inches above your line of sight at the 20-yard midpoint. This matters for clearing branches or obstructions between you and the target — a high-apex trajectory needs clearance at midrange, not just at the target.

Can I use this for crossbow bolts?▼

Yes. A crossbow bolt at 380 fps with a 420-gr bolt follows the same parabolic drop formula — just enter the crossbow's bolt speed and weight. Crossbows shoot flatter than vertical bows because of the higher speed, so drop at 40 yards is roughly 19 inches (versus 31 for a 300 fps vertical bow), but crosswind drift is comparable because the heavier bolt's lower drag factor offsets the shorter flight time.

Is there an arrow drop chart or arrow trajectory chart on this page?▼

Yes — two. The Distance Scenario Cards block is a ready-to-read arrow drop chart: it pre-computes drop, drift, apex, flight time and launch angle at 20 / 30 / 40 / 50 / 60 / 70 yards for a 300 fps / 450-gr / 10 mph wind reference build, so you can read the numbers off the cards without running the simulator. The Sight-Pin Compensation Table (20–70 yd) is the arrow trajectory chart: it maps each yardage to its drop in inches and the launch-angle correction, which is exactly what you gap your sight pins from. Run the simulator above for your exact speed and weight, then read either chart for the pin-setting numbers. A dedicated crossbow ballistics calculator for bolt-specific drop and KE is on the crossbow page — for vertical bows this trajectory chart is the reference.

How do I calculate arrow speed drop at a given distance (arrow speed drop calculator)?▼

Use the simplified exponential drag-decay model behind the Speed @ Dist column: v(d) = v₀ × e^(−k·d), where v₀ is muzzle speed, d is distance in yards, and k ≈ 0.0013 per yard for a typical 5/16″ hunting arrow with vanes (Cd ~0.4). Worked example of the arrow drop speed calculation: a 300 fps arrow is 300 × e^(−0.052) ≈ 285 fps at 40 yards and 300 × e^(−0.078) ≈ 277 fps at 60 yards. To calibrate k for your own build, chronograph once at the muzzle and again at 20 yards, then k = ln(v₀ / v₂₀) / 20 — heavier arrows and low-diameter shafts produce a smaller k, micro-diameter target shafts run closer to 0.0010. This is also what an 'arrow speed calculator at distance' returns: speed corrected for drag, which is the number your pin gaps and energy floors actually respond to (not the muzzle number).

How much arrow energy is left at 40 or 60 yards (arrow energy at yardage)?▼

Kinetic energy at a yardage is KE(d) = (arrow_grains × v(d)²) / 450,240, using the drag-decayed speed from the Speed @ Dist column. For the 450-grain / 300 fps reference build on this page: 89.9 ft-lbs at the muzzle, ~81.1 ft-lbs at 40 yards, and ~77.0 ft-lbs at 60 yards — a 10–14% energy tax from air drag alone. Because KE scales with v², energy falls about twice as fast in percentage terms as speed does: the ~5% speed bleed at 40 yards becomes a ~10% KE bleed. The practical rule for the 'arrow energy at yardage' question is to verify your game-class ethical floor at your maximum hunting yardage, not at the muzzle — enter your downrange speed in the Arrow Kinetic Energy Calculator and check the threshold band at the distance you will actually shoot.

From Trajectory Numbers to a Tuned Sight

The simulator above returns drop, drift, apex, and flight time for your exact build — but trajectory is downstream of speed, which is downstream of your bow and arrow. If you do not yet know your real arrow speed, run the homepage arrow speed calculator first with your IBO rating and real draw parameters, then bring that fps back here. A 10 fps error in your speed input moves the 50-yard drop by 6+ inches.

Want the full formula derivation — the drag-decay model, the pin-shift field method, and the 20–60 yard worked examples? Read the companion long-form guide: How to Calculate Arrow Trajectory. For the energy your arrow delivers at impact, run the Arrow Kinetic Energy Calculator with the speed and weight you used here.